FINAL DAYS - out now!

Get the full soundtrack on Steam!


Soundtrack & Sound Design

Collateral Damage is the first major game produced by Artisans Games. Collateral Damage is a hero arena brawler. Control unique robots as they fight over the last remaining resources of their crumbling planet.

Each robot has a unique personality and combat style. They fight for both individual and factional gain. Each robot is equipped with at least one melee weapon, and one ranged weapon. They use tactical skills to overcome opponents.

Currently working on all the sound effects and soundtrack for what is going to be a great multiplayer game.



Voice Over Engineer

Recorded Jacob's diologue for the characters of Paradigm, John 3000, Doug, The Cone and more!

Paradigm is a surreal adventure game set in the strange and post apocalyptic Eastern European country of Krusz. Play as the handsome mutant, Paradigm, whose past comes back to haunt him in the form of a genetically engineered sloth that vomits candy.

Get it on Steam!



A playlist of a few songs I managed to create for this years Global Game Jam - An exciting event where people from all over the world get together to create a games in 48 hours.

Rectifier - Rectify

A first person puzzle solving experience. Transmit power to a variety of machines to solve physics puzzles and make it to the ancient shrine atop the mountain. Players can pick up and move glowing power emitters, which can be used to power the various machines around the mysterious alien mountain. 

Play here!

ReCAPTIVE - AI Resilience

A recognition and response time skill tester designed to gauge the transmission speed of visual stimuli to the brain, created with the support of a prototype Neural Network called Jambot18.

Play here!

Double Agent - A Jazzy Mystery

Manage your agency from your control centre, transmitting orders to each of your agents. Assign agents to missions and try to figure out who is a double agent.

Play here!


Here’s a fun little resource game I developed the audio for. In Golem’s Wake, the player progressively create an army of Golem’s to defend their village and collect resources. These guardians are built and given life through rituals. The player must manage their own resources to create better Golem’s, defeat the slaver lizards, and awaken the biggest Golem of all.


Wwise Demo

Simple demonstration using a sound caster session in Wwise audio middle-ware for sound FX, stingers and character actions.



Cheesy Arcade style beat‘em up with dancing moves!

Unite kind rebels!
Dance heartless regime servants to death!

Get it here!


Some Other bits!